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- #include "../CGVPMacro.csi"
-
- MainInput { uniform sampler2D baseMap : texunit0,
- uniform sampler2D modMap : texunit1 }
- DeclarationsScript
- {
- OUT_T0_T1_C0
- FOUT
- }
- CoreScript
- {
- // load the decal
- float4 sunColor = tex2D(baseMap, IN.Tex0.xy);
- float4 modColor = tex2D(modMap, IN.Tex1.xy);
- OUT.Color = sunColor * modColor.a * IN.Color;
- }
-
-